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Solos

1.        Lower seed (closest to 0) Hosts
2.        Winner is determined by whomever has most kills
           a.       Most kills are determined upon both players deaths
           b.       In the event of a tie whoever was alive longer is rewarded the win
           c.       Kills earned while dead do not count after 10 seconds of dying
           d.       If both players are alive and tie in kills, the player who killed the last person is given the win


Duos

1.       Lower seed (closest to 0) Hosts
2.       Winner is determined by whichever team has more kills combined
           a.       Most kills are determined upon death of all 4 players and the team combination   added up kills
           b.       In the event of a tie whoever has a player still standing is determined the winner
           c.       Kills earned while dead do not count after 10 seconds of dying
           d.       If all 4 players are alive and tie in kills, the player who killed the last person is   rewarded the team win.

Connection

1.       If a player lags out within the first 30 seconds (starts when bus is in air) the host will leave too, and match will be replayed.
2.       If the player who lags out doesn’t show proof if the other player disputes, then the player who lagged out is forfeited.
3.       Any other disconnections or requests will be handled by Elite Admins

Cheating/Obstruction

1.       If a player is involved in any illegal or unallowed areas, they will forfeit the match
2.       If a player hacks or cheats in any form during a match, they are forfeited
3.       Hurting, obstructing,  blocking or shooting your opponent's builds during a match will result in an immediate forfeit.
4.       All questions, concerns, and proof must be submitted to Elite Esports twitter or email.
5.       Elite Esports holds the right to determine and judge all situations.

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